Video/Sound Clips Rearranged Randomly in Real Time.
The visual and musical spaces in each clip fit together in any combination, producing complex, unpredictable structures, an architecture of time and chance with no beginning or end. Each of six mazes explores this approach in a different way:
At the intersection of two hallways a wandering figure takes twelve different paths, resulting in twelve video clips. As these units are rearranged, each cut is equivalent to the toss a twelve-sided die.read more
Movie theaters are temples that have morphed into labyrinths, architectural fractals leading from the actual to the virtual. These multiplexes steer a diverse public through branching hallways to imaginary worlds, where the labyrinth shatters into glowing handheld screens.read more
A maze is created from only two clips, a left turn and a right turn through a Y-shaped passage covered in mirrors. Unlike an actual mirror maze, there is no reflection of the viewer.read more
A video camera floating through a real-world Chinese sky labyrinth produces nine video clips arranged by chance.read more
Four L-shaped fragments of an actual hallway are tossed into space and randomly connected. These color-coded units, turning left, right, up, and down extrude an endless modular squiggle.read more
A virtual camera coils through an endless chain of orange dodecahedra filled with music and pale blue snow.read more
Inside and outside views of a growing, segmented helix.
In Fourth Axis, camera moves inside the actual structure cause a virtual nanoskeleton to grow, bringing the Atomium's three-dimensional elements into a new alignment along an infinite vector.read more